The World Comes First
Most games bolt a story onto a set of mechanics. We do the opposite: every rule, every cow, every faction grows out of the fiction.
The Studio
Dwinter is a true indie studio: countless late nights, hand-drawn cards, and worlds built long before a single dollar of funding.
How We Work
Most games bolt a story onto a set of mechanics. We do the opposite: every rule, every cow, every faction grows out of the fiction.
Our lore is written by us. Our art is drawn and painted by hand, with EQL illustrated by independent artists around the world. No AI was used in our games.
Playable builds, open playtests, honest roadmaps. If something is early, we say it's early.
The Founders
Dwinter is what happens when a designer-engineer and a storyteller refuse to stop.
Design & Engineering
The design and engineering driving force: card layout, text design, visual consistency, the rulebook, and everything you're reading right now.
Words, Story & Detail
The voice of the world and the campaign. It's also his fault this whole project started.
Still in the Forge
Early-stage work, shared honestly. Not yet released.
A role-playing game set in the same universe as Eternal Quest of Legends, currently in early, exploratory design. More when it's ready.
Our in-house world-consistency engine: software we're designing to keep an ever-growing universe coherent. Every character, place, and timeline is accounted for and built for our own worldbuilding first.
Our first video game, and our first step off the tabletop: a 3D world, built in Unity, set on an Earth that has gone entirely under water. Very early, and a long way from anything playable.
Join Us
Two games, one growing universe, and a herd that keeps getting louder.